EndPrimitive − complete the current output primitive on the first vertex stream
Available only in the Geometry Shader, EndPrimitive completes the current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted. Calling EndPrimitive is equivalent to calling EmitStreamVertex() with stream set to 0.
EmitVertex(), EmitStreamVertex(), EndStreamPrimitive()
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Copyright © 2011-2014 Khronos Group